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  Gene Pool  
"Gene Pool est un aquarium virtuel de type Darwiniste, vous choisissez les éléments de base et vous laisser la " mère nature virtuelle " faire évoluer la population de l'aquarium. Vous pouvez regarder l'évolution toute les 15 minutes ou après plusieurs jours."
http://www.ventrella.com/GenePool/gene_pool.html

En savoir plus sur Gene Pool
  Breeding Gliders with Cellular Automata  
Ce programme vous permet de créer et d'élever une population selon des règles automatiques de développement des cellules. Vous créez ainsi des vies complexes dans un univers similaire à Conway's Game of Life.
http://www.ventrella.com/Alife/Cells/cells.html

En savoir plus sur Breeding Gliders with Cellular Automata
  Darwin Pond  
"Darwin Pond est une piscine génétique imaginaire, un simulateur de vie artificielle, un monde virtuel dans lequel on observe l'émergence de nouvelles formes de vie à travers l'évolution des générations.
http://www.ventrella.com/Darwin/darwin.html

En savoir plus sur Darwin Pond
  Avida  
Le programme informatique avida est un système conçu principalement pour l'utilisation comme plate-forme dans la recherche sur la vie numérique et artificielle.
http://dllab.caltech.edu/avida/

En savoir plus sur Avida
 Media Research Lab  
The Improv Project at NYU's Media Research Lab is building technologies to produce distributed responsive virtual environments in which human-directed avatars and computer-controlled agents interact with each other in real-time, through a combination of Procedural Animation and Behavioral Scripting techniques.
http://www.mrl.nyu.edu/projects/improv/

 Biota.org - The Digital Biology Project  
The mission of Biota.org is to promote and assist in the engineering of complete, biologically inspired, synthetic organisms. This involves the creation and deployment of digital tools and environments for simulation, research, and learning about living systems natural and artificial. These tools could range from simple genetic algorithms all the way up to entire synthetic ecosystems
http://www.biota.org/index.html

 Electronic Meeting Place  
A team led by Charles Rich and Richard Waters implemented a prototype computer system that combines aspects of an online community with aspects of a virtual reality environment. The Electronic Meeting Place, used software-agent technology based on the CMU Oz system to create a virtual robot that interacts with human visitors to a virtual reality environment.
http://www.merl.com/projects/emp/

 Ant colony optimization - AOC  
Ant Colony Optimization (ACO) studies artificial systems that take inspiration from the behavior of real ant colonies and which are used to solve discrete optimization problems. Recently, the Ant Colony Optimization meta-heuristic has been defined by Dorigo, Di Caro and Gambardella.
http://iridia.ulb.ac.be/~mdorigo/ACO/ACO.html

 Boids  
The boids are modeled as point masses. A local 3D coordinate system (frame of reference) is attached to the point mass and made to align with its velocity. Based on its local environment, each boid's behavioral controller computes a steering force on each iteration of the simulation.
http://www.red3d.com/cwr/boids/

 The Live Alife Page  
Artificial Life is a field of scientific study that attempts to model living biological systems through complex algorithms. Scientists use these models to test and experiment with a multitude of factors on the behavior of the systems. The artists at TPR/fusebox see these algorithms as a starting point for a new artistic exploration.
http://alife.fusebox.com/

 
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